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CH3 THE PLATE UMPIRE AT WORK

THE PLATE UMPIRE AT WORK

When working behind the plate or on the bases, use the indicator in your left hand. A little bit of experimentation will show that it was not made for the right. Use of the indicator in the left hand frees the right for use in calling strikes. It is very difficult to change the indicator with the right hand and there is danger of throwing it away while calling pitches.

The mask is removed as often as possible when the plate umpire is not actually engaged in calling balls and strikes. The left hand is used in removing the mask, shift the indicator so the thumb is free. Grasp the mask so that the thumb is at the side of or under the jaw. Remove the mask by lifting out first, then up. By using this method, you can be sure that your cap will remain on your head. By keeping the mask in your left hand you will avoid the danger of hitting a player with it or throwing it while calling a runner out. Most people feel that the out signal looks better if made with an empty right hand.

In calling a batted ball hit down the baseline, the plate umpire should remove his mask as soon as the ball is hit. Hustle up the baseline as far as possible(30/45 foot line is recommended). Be sure to stop before it is time to make your decision. On a hard hit ball the umpire may not have time to remove his mask or get to the baseline. Do the best you can.

The plate umpire should make the decision on the batter running inside/outside the three foot line and interfering with the first baseman taking the throw. This play occurs only on a bunt or slow roller down the first baseline, therefore, he should be in good position while the base umpire probably will not.

AS the plate umpire, be sure to give the batter a chance to get set in the box before the pitcher pitches the ball. If the pitcher begins his motion while the batter is not ready and it is unintentional, call "time". If he does it on purpose, call "time" and warn him. Each such pitch after a warning will result in an illegal pitch with the bases empty and a balk with the bases occupied. A quick pitch may be called without warning, but it is good mechanics to stop play the first time because of possible physical danger.

Under normal conditions, the plate umpire will have to go to third base to cover a play anytime a runner goes from first to third on a batted ball. He should go down the line in foul territory, then cross into fair territory as close to the base as possible. If there is an overthrow, the umpire(remain in fair territory) must beat the runner to home plate so he can call the play.

The plate umpire should leave his place behind the catcher on every batted ball. He should come out in front of the plate so he can get a better view of the plays taken place on the field. If there is a possible play at home, the plate umpire will need to move into position for the best possible view of the play.

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